Today I read this piece by an author who apparently hasn’t bothered to study how humans communicate in the slightest but feels obliged to speak authoritatively on the topic nonetheless.
Today I had the misfortune of wasting some time reading this panicked attempt at spin-doctoring.
My familys recipe for monkey bread, which varies from the traditional by being a biscuit not a dessert.
This arose as a bit of a joke that bounced around among several friends and I. I thus present to you, IPv4, if it were Enterprise Ready.
Today I came across a case against Cucumber, and I have a couple bones to pick. More importantly, I want to elaborate a bit on the author’s comments about enjoying the Gherkin syntax, and expand on an idea there.
Many moons ago, I tried to use the GeoIP database, via MySQL – and discovered that MySQL was doing the wrong thing with the queries. Naturally, I found some tricks to make it faster.
Recently, I’ve been introduced to the AAIA’s ‘ACES’ datasets. These datasets aim to describe the make, model, and configuration of pretty much every vehicle in recent history.
I previously wrote about an idea I had for managing technical debt in the face of continuous and inevitable business pressures. I want to take a moment to follow up with some of the comments I’ve received on the technique, how it evolved, and where it proved strong/weak.
“As Data Engineer, you’ll design and architect the pipeline for data ingested from multiple sources. We are looking for creative, results-driven developer who is excited about big, fast and flexible data.”
Maybe percentage-spent-on-overhead is the wrong metric to look at when it comes to charities…
“Cryptography is perilous because you get no feedback when you mess up.”
Getting At Awkward Code, For Great Testing
A couple days ago, I wound up helping out a colleague on a problem he was having coming up with an appropriate test case for a piece of code in a Rails app. It reminded me that I had wanted to talk about how structuring your code affects what you are actually testing, and how that related to what you want to test.
Shamir’s Secret Sharing is a mechanism by which N people may each have a piece of of information, such that when any M people come together the pieces can be used to reproduce a secret – but if only M-1 pieces are brought together, you have zero bits of the secret.
So I saw a blog post today titled “put a burger in your shell”, which showed how to use the emoji characters in Unicode 6.1 to put a cheeseburger in your terminal.
A Perspective on Technology Debt
(Cross-posted to the Cloudability Blog)
As of today, Hordes of Orcs 2 will no longer be available for purchase.
I see her coding,
see her coding like-a Matz.
I said I wish that I could code like that.
Me and her in time going tap tap tap.
A few months ago, Ruby Inside wrote about using Spork with RSpec 2 and Rails 3 in order to get a more sprightly spec run. Unfortunately, using the techniques in the article with our fledgling codebase’s test suite left us with somewhat disappointing results, so I decided to dig deeper and see if I could do better.
A good friend of mine proposes the use of
weather-balloon based WAPs
(dead link, no replacement yet) in a mesh topology to route around censorship
in conflict areas. One of the niftiest ideas I’ve seen in a while.
Magento Enterprise Edition is vulnerable to poisoning of its page cache under some configurations due to inappropriate trust of HTTP Host header values.
This is just a quick brain-dump of some ideas for helpful static analyzers and the means by which they may be implemented to facilitate writing robust code for Unity.
Punny title notwithstanding, I have decided that “prefab overrides” in Unity are more trouble than they are worth. The idea of course is to allow parametric variation of instances within a scene, but in practice I just seem to wind up with accidental breakage where overrides get lost because of a change to the prefab itself.
The Reflective/Diffuse shader shipping with Unity 2.6.0 (haven’t checked 2.6.1 just yet) does not work properly when the object is lit exclusively with vertex lighting. Here’s how you fix it – it’s just one line.
Almost every headache I’ve had with Unity has ultimately come down to two simple but fairly amorphous problems. My goal is to make the nature and implications of those problems clear, and present a possible solution that Unity Technologies could implement to (hopefully) solve them.
When it comes to pathfinding in Unity, you can roll your own, or use one of two publicly available resources. The most drool-worthy is AngryAnt’s Path. Having gotten way too familiar with the problem of pathfinding myself, and wanting a better workflow and richer capabilities than my home-grown solution affords me, I decided to poke around with AngryAnt’s code last night.
This is not an article about iPhone developer angst boiling over. It’s not an article about the implications of the developer of the Facebook app giving up on iPhone development and Rogue Amoeba doing the same.
I was asked today about what license UnityUnit is released under. Since I didn’t explicitly state the rights and terms one can’t reasonably assume that it is safe to use it! So, I am officially noting that all versions of UnityUnit to date are released under the BSD license. Enjoy!
Until now, there has been no good solution for building unit tests for games built using Unity. As of today, there is. Get the package (version: 20090704) here.
I was out sick yesterday, but I managed to spend a little time working on “SB”. I’ve been playing with Ruby on Rails for a couple months, but today I really began to grok where the limits are with respect to Ruby, Rails, and performance.
It’s been a hectic month, but MrJoy.com is finally (mostly) to re-launch as the face of MrJoy, LLC – a new company devoted to edgy entertainment delivered via unique distribution channels. We’re even getting close to launching our first game: Harmonic Convergence.