Recently I wrote about the software factory I’ve been running for Hordes of Orcs 3, and then I followed up on the topic of specialist sub-agents that made it more economical. Both posts were about the visible scaffolding: the layers, the lanes, the agents, the hooks. This post is about something harder to see but no less important.
A lot of engineering is invisible work. Work that never surfaces to a manager, and that either doesn’t show up in a PR diff or isn’t explicitly explained for what it is. It’s often work that the engineer doesn’t consciously register as work at all. Because it doesn’t get talked about, very little of it ends up written down. Because very little of it ends up written down, very little of it ended up in the training data for the models I’m now handing my codebase to.
That absence is a quiet, compounding risk to the long-term health of a project. By its nature, it tends to shorten what “long-term” even means.
