The original Hordes of Orcs games were pretty simple things. Everything was available straight away — every map, every tower, every upgrade, every spell. That’s not a bad thing, and I don’t regret it. But it does mean people burned through all of the content pretty quickly.
For this game, I want the experience to last longer. That means two things: there needs to be a meta-game, and it needs to be a lot easier to author new maps. The last six days were largely about both — and about the unanticipated consequences of getting there.
